One particular sequence set in some sort of hospital features some amazing, gut-wrenching sequences that had me gripping the pad and swearing profusely. From an escape cross-country as you’re hunted down through a school, where the children are freakish porcelain puppets with locomotion and a teacher who really does seem to have eyes in the back of her head, you will find yourself constantly challenged – and equally, consistently dreading whatever may come next. Suffice to say, across this 5-6 hour adventure, you will see and experience things you wish you could soon forget. It is difficult to really describe the game here without getting into some serious spoilers, and as a side scrolling horror/platformer, the set pieces and their details are the largest elements that can have the most profound effect on you as a player. You’ll find yourself grabbing the AI controlled Six by the hand often, if only so you don’t feel so alone. There is no dialogue, aside from the occasional grunt or cry for help, but despite this, there’s something about these two lost souls, clinging to each other through the horror of it all – surviving it – that is heartwarming. Unreachable ledge? Perhaps she’ll give you a boost up there. She’s also a key part in evolving the gameplay loop itself. Indeed, the developers added a wonderful hand-holding mechanic, which while it serves no real gameplay purpose, is a stroke of real brilliance. You will care for her, and you’ll want to hold her hand tightly as you make your way through the game. Suffice to say, though the player controlling Mono has agency and is the main character, it’s all very much about Six too. It isn’t, but Six is very much your partner throughout the game, and the peril this duo find themselves in brings with it some emotional beats that I shan’t spoil here. ![]() You might have thought, if you’d watched a few trailers here and there before release, that co-operative play was on the cards. This time around, you play as Mono, who will guide Six through this very bad dream to whatever end. Instead, Little Nightmares II opens up and takes us from the great outdoors to the dark alleys and tall buildings of the Pale City. Gone are the tight confines of The Maw from the previous game, which was some sort of pleasure cruise for the monsters of our childhood imaginations. Tarsier Studios absolutely nailed the presentation of the twisted broken world they have created, and this sequel lives up to and surpasses the original in every way. The original game launched back in 2017, and was one I thoroughly enjoyed. Reality is twisted and distorted, but recognisable.Īnd that, my friends, is what gets under your skin. The world is cruel, dark and unimaginably unsettling. Little Nightmares II, much like the first game, does not skimp on the detail. The moment that unsettling dream has passed, the elements and details begin to fade in to the obscure, leaving us with lots of gaps as we try to enthusiastically describe just how harrowing or upsetting it really was to our loved ones – or even ourselves. There’s something to be relished in the retelling of a nightmare.
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